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Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
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Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.3s
how to make these systems operational, please?
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.4s
BURNHAM: Another non-critical system.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
3s
tell me how to work this damn system?!
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.6s
Uh, I understand that the drive system
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
3s
No, but Discovery's archives are non-critical systems.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
3.7s
to disable it? No, because Mudd has control of all the critical systems.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.7s
To the 10,000 souls
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.3s
He wants to sell it to the Klingons.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.7s
to the spore drive inside.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.7s
please report to the bridge.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.3s
please report to the bridge.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.3s
and sell the ship to the Klingons.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.6s
I need you to talk to Tyler.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
3s
Despite my fears to the contrary,
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.5s
to the spore drive more comfortable.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.3s
Burnham to the bridge. Intruder alert.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.4s
Computer, beam intruder to the brig.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
1.8s
Shall we to the engine room?
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
3.6s
the only way is to get Mudd to reset time himself.
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad
2.6s
to be highly unstable. Now, according to regulations,
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genres
Action
decades
2010
(970)
rateds
TV-14
(970)
titles
Star Trek: Discovery (2017) - S01E07 Magic to Make the Sanest Man Go Mad